


While scouts with bloodlines are the strongest units in feudal aggression, spearman on scouts will deal the highest damage that any unit can deal on another in the feudal age. Generally speaking, anything that is not cavalry will counter the spearman, however mangonels may struggle if the spearman closes the distance and gets into the minimum range. Spearman can be countered by archers, skirmishers, militia, scorpions or hand cannoneers. The spearman-line includes spearman, pikeman and halberdiers. The spearman-line is an infantry trash unit.

Knights also are an effective unit to raid an opponents economy, as they usually can stand up to town-center fire where other cavalry units struggle, and have high mobility. Knights are very effective against skirmishers, siege, infantry (other than spearmen) and hand cannoneers. Knights are a high hp, high armor and high attack unit, and are relatively easy to use. As knights are very expensive, it can be difficult or there can be a delay to massing them – this is why monks are the ideal counter. It can be countered by spearmen (although they beat spearmen one on one), monks and archers when those archers have a critical mass, and typically when they are crossbowmen.

The knight-line includes knights, cavaliers, and paladins. The archer-line is effective against infantry and even cavalry when they reach a critical-mass. Archers that are on patrol naturally attack the closest unit until that unit is killed, and then attack the next closest unit, meaning that archers require lots of micro to win-out against this strategy. One particularly effective method of dealing with archers or crossbows is by using a few rams patrolled in front to soak up damage, while other units attack. The archer-line includes Archers, Crossbow and ArbalestĪrchers can be countered by skirmishers, siege or eagle warriors. The archer-line is a ranged, high attack, low HP unit in the archer class. Militia counter trash units (skirmishers, spearmen, scouts) and eagle warriors. Militia can be countered by the archer-line, knight-line, hand-cannoneers and massed scorpions. The militia-line includes militia, man at arms, long swordsmen, two-handed swordsman and champions.
